Adding Flash Player 11 for FDT

Posted by admin | Posted in Actionscript 3.0, FDT, Flash, weloveFDT | Posted on 02-11-2011

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Since flash player came out, you will want to upgrade the Flex SDK in FDT to include flash player 11.

First you will need

Now in the SDK we have to do a few things.
In the folder frameworks/libs/players you need to add a folder called 11.0, and in this folder you put the playerglobal .swc (you will have to rename it to this)
Next you will need to upgrade the flex-config.xml file, you will need to change the first two resources. It should look like this when done
Now in FDT you can use either flash player 10.2 or flash player 11.0. By default it is flash player 11.0
You can also change back to flash player 10.2
That is it, nw you can use flash player 11 in FDT 5 :)

Flash Camp Hawaii

Posted by admin | Posted in Actionscript 3.0, Flash, Hawaii, HFUG, HFUG Meetings | Posted on 18-07-2011

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The Hawaii Flash User Group is putting together a flash camp here in honolulu. The date of the camp is August 29th.

The first Flash Camp Hawai’i this August 29th will be your chance to see what the Flash platform has to offer, and why you will want to use it. This is a full day of offerings by an international team of experts on

  • Away 3D Broomstick
  • Illustrator for HTML5
  • Flash Programming
  • Flash for Mobile and OOP for Flash.

The day sums up with “25 years in 60 minutes”. Talks are on site with two virtual presentations.  Cost: An unbelievable $45 including continental breakfast and lunch. Each participants gets a copy of FDT 4 Pure ($129 street price).

Location:  Pacific Beach Hotel at Waikiki.
To find out more visit the websiteat:
http://flashcamphawaii.com

You can buy tickets at an unbelievable price of $45.00 here:
http://flashcamphawaii.eventbrite.com

Flash CS5.5 to iPhone, iPad, Android & Mobile Devices

Posted by admin | Posted in Actionscript 3.0, Flash, HFUG, HFUG Meetings | Posted on 13-04-2011

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The Next HFUG Meeting will be on April 26th at 3:30 pm To attend, click the link below:
http://experts.adobeconnect.com/creativesuitelovers/

To attend on the 26th click the link above, enter as a GUEST and type your FULL NAME. The names are used for a drawing and the winner(s) will receive an online 2 hour Flash Workshop.

With the explosion of Smart Phones and Tablet devices, developing content for iPhone, iPad, Android and other new technology has been on the “hot list” for everyone recently. This eSeminar will focus on Flash CS5 Professional’s ability to create native .ipa (iPhone) apps as well as AIR 2.6 and Flash Player 10.2 compatible files. you will see the EXCITING new ability to plug in an Android Phone and test your content via a USB cable, instantly.

Also these NEW CS5.5 Features:

  • Sharing Assets Among Mobile Projects
  • New Features for Copying and Pasting Flash Layers
  • Option to Scale Content when Stage Size Changes (develop once, deploy virtually anywhere)
  • TLF Type Improvements (You can now set TABS!)
  • Over 20 NEW Code Snippets for Mobile and Tablet Publishing
  • New Pick Whip Tool for Applying Code Snippets
  • New Timeline and Motion Editor Loop Controller
  • Ability to “PIN” IK (Inverse Kinematics) Armatures to the Stage
  • Auto Recover and Auto Save

Paul Trani, Adobe Evangelist | Flash Platform and the Creative Suite will be our presenter for this event.
http://www.paultrani.com/blog/

view FDT project index page in web browser

Posted by admin | Posted in Actionscript 3.0, FDT | Posted on 19-03-2011

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The new html wrapper for AS 3 projects in FDT 4.2 is a really nice feature!

Here is a “Quick Tip” that will let you full this web page inside of FDT.

Lets create a simple ball project

package {
   import flash.display.Shape;
   import flash.display.Sprite;

   public class Main extends Sprite {

   // Global variables
   private var circle:Shape = new Shape();
   public function Main() {
     init();
   }

   public function init():void {

     circle.graphics.beginFill(0xcccccc);
     circle.graphics.drawCircle(150, 150, 50);
     circle.graphics.endFill();
     addChild(circle);

   }
 }
}

Now when you run the project your html page is created for you. To view this inside of FDT open in web browser

this will produce this view in FDT

Developing AIR for Android using Flash CS5

Posted by admin | Posted in Actionscript 3.0, Air, Flash, HFUG Meetings | Posted on 11-02-2011

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The next meeting for the Hawaii Flash User Group will be held on February 22 nd, 2011 at the University of Hawai`i at Mānoa in the Human Nutrition, Food & Animal Sciences Building. The address is  1955 East-West Road · Honolulu, HI 96822 and the event will be held in  Room 202

Agenda

New to mobile development? Wondering how mobile applications are built? This presentation will walk you the entire development process of the AIR for Android application from design to deployment. Chris Griffith will show you how he designed and built the application using a variety of tools and techniques.

BIO

Chris Griffith is a Staff Engineer in the User Experience group at Qualcomm, Inc. He has over 15 years experience in developing a wide range of prototypes for a variety of clients. He currently works with the full spectrum of the Flash Platform from mobile devices to web/desktop.

He is also an Adobe Community Professional and is presently the co-manager of the San Diego Flash User Group and the Flash Catalyst Community Lead for Adobe Systems, Inc. He also has been involved with the National Science Foundation’s National Science Digital Library project. Recently he has developed several iPhone applications and Android application. He also writes for peachpit.com and O’Reilly’s InsideRIA. When he is not coding, he is either spending time with his family or out kayaking.
[Opinions and thoughts that are my own and that are not necessarily shared by the company that I work for.]

blog:chrisgriffith.wordpress.com

twitter: @chrisgriffith

This meeting will be hosted on-line as well.

The Connect URL is http://experts.adobeconnect.com/hawaiiflash/

To RSVP for  the meeting, please view on Adobe Groups Site

if you missed the meeting, here are the slides & the URL for the recording

Meeting Recording

It is best to save the pdf slides(right click save as) as they take a while to load

My Intro Slides

Chris’s Talk

Next HFUG Meeting is on AssetLoader

Posted by admin | Posted in Actionscript 3.0, FDT, HFUG, HFUG Meetings | Posted on 04-12-2010

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The Next Hawaii Flash User Group Meeting will be on AssetLoader (In a Robotlegs scenario)

The meeting will be on December 17th, 2010 at 8:00 pm (Hawaiian Time), please find your time here

Matan Uberstein will be given this talk

For more information and to RSVP for the meeting, Please check the Adobe Groups Site for HFUG”
http://hawaiiflash.groups.adobe.com/index.cfm?event=post.display&postid=32843

This meeting will be hosted on-line, and URL for this meeting will be at:
http://experts.adobeconnect.com/hawaiiflash/

Setup, getting started and the “good-to-know”
o   General application of AssetLoader in RL.
o   Smart inheritance of Parameters to reduce code.

Building Loading Queues
o   Straight.
o   Via XML config.
o  Explain how external config is parsed.

Signals
o   AssetLoader’s Signal structure.
o   Handling Signals within Commands.
o   Handling Signals within RL Actors. E.g. Mediators, Services.
o   Progress and Error consolidation.
o   Global Error handling.
o   IAssetLoader’s onChild Signals.

Resources
o   http://www.matanuberstein.co.za/assetloader/
o   http://github.com/Matan/AssetLoader/
o   http://github.com/robertpenner/as3-signals/

FlexUnit Testing
General information

o   Assertions and what they do.
o   Why Unit Testing is important.
o    A look at a Real-world example (AssetLoader’s Unit Testing).
o   Simple Example (Live coded).
o   Setup within FDT4.
o   Writing Suites.
o   Writing Tests.
o  Async Signal Testing.
o   Running.
Resources.
o   http://www.flexunit.org/
o   http://docs.flexunit.org/
o   http://github.com/eidiot/as3-signals-utilities-async/

AS 3 Devs Meetings

Posted by admin | Posted in Actionscript 3.0 | Posted on 22-10-2010

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These 2 meeting will be at 1pm – 2pm and 2pm – 3pm Hawaiian time on 10/22/2010

Check the time zone here

watch on line through connect here http://tinyurl.com/3x8474v

PAUL TAYLOR – TinyTLF (22/11     21h – 22h brasília timezone)

Description:

In this short preso, Paul Taylor will hit the high points of tinytlf, his smallish TLF alternative. tinytlf is built on top of the newest low-level API, the Flash Text Engine. tinytlf renders real HTML and CSS and provides a robust API for decoration, interaction, and text layout.

Bio:

Paul Taylor is an ActionScript developer. Paul is currently on a 2 month sabbatical, traveling, learning, and taking it easy. Code with him at http://github.com/guyinthechair, read the words he says at guyinthechair.com, email him at guyinthechair@gmail.com, and tweet him @guyinthechair.

OMAR GONZALES – PlurgMan (22/11     22h – 23h brasília timezone)
Desc

Omar will present PlugrMan, a universal API toolkit built in Flex 4 on AIR that is meant to make the development and debugging of application APIs easier and faster for both the server side as well as the client side.

Bio

Omar Gonzalez has been developing for the web since 1997.  He has developed Flash applications for companies like Eharmony, LiveNation, and Ford and has spoken at the biggest Flash conference in the world, FiTC.  He also contributes to open source projects when he can, including writing the PHP port for PureMVC framework and the first service browser for Zend AMF, ZamfBrowser.  Currently he is a Senior Software Architect at Almer/Blank, an Adobe Alliance Partner based in Venice, California that specializes in application development for the Flash platform.  He also teaches Flex development and Website development with HTML/CSS at the Rich Media Institute and is the manager of  LAFlash Adobe User Group.

Document Class in AS 3

Posted by admin | Posted in Actionscript 3.0, Flash | Posted on 06-09-2010

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A friend of mine from school send me an e-mail about how to set up the document class in Flash CS 5 & AS3. She is just starting out with flash, but I thought That I would write a blog about it as well in case anybody out their just starting out needs a demo.

Create a new AS 3 file in Flash CS 5

In the properties/publish panel settings click on the pencil to create a new actioscript class.

This window will pop u after you do this, call your class a name, I am calling it Main

Flash CS 5 will generate a as class for you that looks like:

package  {

	import flash.display.MovieClip;

	public class Main extends MovieClip {

		public function Main() {
			// constructor code
		}
	}

}

we will add a trace statement to the main function so the Main.as will become

package  {

	import flash.display.MovieClip;

	public class Main extends MovieClip {

		public function Main() {
			trace ("the main document class says hello");
		}
	}

}

Notice that thier is a default package, and that we imported the MovieClip class.
This is important as the Main Class extends the MovieClip class.
Document classes must either extend the MovieClip or Sprite class.

If they are animations with frames, or methods and functions of movie clips, the class will need to extend  the MovieClip class.
Otherwise, if you only need Sprite functionality, just use Sprite instaed.

in fact in this example I should have used Sprite instead of the MovieClip, but want to just use what Flash CS 5 generated.

save both files, and in the main fla use command +enter to test movie, and you will see the trace statement in the output window

adding flash player 10.1 support for Flash CS 5

Posted by admin | Posted in Actionscript 3.0, Flash | Posted on 28-08-2010

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When using Flash CS 5, and using the Actionscript 3 template there is only the option of targeting Flash Player 10.0. I am trying to add flash player 10.1.

I found that the playerglobal.swc for flash player is located at

/Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FL10/playerglobal.swc

Therefore I thought that I would download the playerglobal.swc for flash player 10.1 and add the folder FP10.1 where

/Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FL10.1/playerglobal.swc

then I would have the option to choice between an AS 3 file using either flash player 10.0 or flash player 10.1, but no luck. I could replace the  flash player 10.1 playerglobal.swc in the Fp10 folder and be able to use it, but I want both options.

I am looking into this today, as I don’t see where the players are for the older versions either.

If anybody knows a solution, please let me know.

I would like to thank Antonio Holguin very much for his help on this!
he posted a solution on his blog.

First read his post on updating Flash CS 5 to use Flash Player 10.1, this is done by replacing your current playerglobal.swc with the one for flash player 10.1. This works great, but I wanted a solution to have the option to use flash layer 10 and flash player 10.1.

There is another post on swfHead Swapping Between FP 10 and 10.1 playerglobal.swc in Flash CS5 a must read if you are interested in this!

Just follow the instructions on his post, and it works perfect.

I created a folder FL10.1 with the flash player 10.1 playerglobal.swc in

/Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0

then open the file FlashPlayer10.xml located in

/Applications/Adobe Flash CS5/Common/Configuration/Players

change the following lines to this

<player id="FlashPlayer10.1" version="10" asversion="3">
<name>FlashPlayer10.1</name>

also change the path to your playerDefinitionPath for as3

<playerDefinitionPath as3="$(AppConfig)/ActionScript 3.0/FP10.1/playerglobal.swc" />

that is it, when you start a new flash AS 3 file, it is still flash player 10, but if you go to publish settings you will now see the option to target flash player 10.1

Now you can switch from flash player 10 & flash 10.1!

I did notice on snag, while targeting 10.1 and using the TLF text I got this error message, A strange error while suing flash player 10.1 as the error says ” supported with Flash Player 10 or higher!

This issue is fixed now, check out the post on swfHead.

you need to add the line

<feature name=”textLayoutFramework”       supported=”true” />

to the features node. Antonio has updated his xml file download!

thanks so much Antonio  for all your help on this!

Demand for Flash Developers is way up!

Posted by admin | Posted in Actionscript 3.0, Flash, Flex | Posted on 25-08-2010

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Reading on the Wall Street Journal’s website, it seems like the trend for flash developers & Engineers is way up!

according to the article:

At the same time, the supply of such engineers remains low. It is particularly difficult to find Flash engineers who have both an artistic and computer-science background, say executives.

Therefore, there are more jobs than flash developers to fill them, so employeers are having troubles finding qualified flash developers to fill their positions! This is great news if you are a flash developer!

read the original post  on WSJ